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Race:
Human

Blademaster

Weapon: Blade, dual axes, dual swords, dual blades, claw, fist, poleaxe, poleblade, sword

Features: Mass damage, melee, maneuverability

The Blademaster is a melee damage dealer class and secondary tank. Always at the front of the battle, Blademasters can hold back a handful of players with their powerful AoE (Area of Effect) skills.

Damage
Survival
Control
Maneuver
Difficulty

Wizard

Weapon: Glaive, magic sword, pataka, wand

Features: Mass damage, ranged combat, maneuverability

Wizards are a ranged magical damage dealer class. Wizards enter the game relatively weak compared to other classes, and as they gain levels and skills, their performance improves dramatically.

Damage
Survival
Control
Maneuver
Difficulty

Barbarian

Weapon: Dual Axes, Dual Hammers, Poleaxe, Polehammer

Features: Survival, melee, tank

Barbarians are a tank class: the primary role of the barbarian is to take the damage of the enemy, so others can deal damage without being attacked - without a barbarian at the front, the squad often dies very quickly.

Damage
Survival
Control
Maneuver
Difficulty

Venomancer

Weapon: Glaive, magic sword, pataka, wand

Features: Can transform into a fox, can tame and summon pets

The Venomancer is a pet taming class that specializes in debuffs and control. Also known as a solo class, Venomancers have their own pet that works as their personal tank or damage dealer.

Damage
Survival
Control
Maneuver
Difficulty

Cleric

Weapon: Glaive, magic sword, pataka, wand

Features: Ranged combat, support, resurrecting allies

They are blessed with sacred healing skills, and are proficient with wind, thunder, and lightning.

Damage
Survival
Control
Maneuver
Difficulty

Archer

Weapon: Bow, crossbow, slingshot

Features: Ranged physical, high critical percentage, high evasion

Archers are a ranged physical damage dealer class. The primary role of the archer is to stand in the background dealing as much damage as quickly as possible to the enemy.

Damage
Survival
Control
Maneuver
Difficulty